Narrative/Service Design: Designing for Experience Over Time

  • $45

Service Design: Designing for Experience Over Time

A step-by-step guide to service design thinking and doing 

Overview

Overview 
This training program helps you leverage methods of design thinking in order to produce new and compelling service and system designs. It serves as a foundation for thinking about the behavioral touchpoints a user may have with your company, and how those touchpoints can be better designed to support a more comprehensive and purposeful brand experience.

The training program's primary emphasis is on diagramming and storytelling. You'll learn to create quick, low-fidelity representations of ideas, so you can test these ideas and improve upon them. By embracing diagramming, storytelling, and rapid prototyping, you'll be prepared to introduce a culture of making into your company or organization. You'll understand how to visualize complex ideas, how to minimize complexity, and how to simply illustrate changes in a complex system. 
 
Grounding Principles
Experience. The experiences people have shape their views and perspectives, and the experiences people have with your brand shape the way they think about, judge, and interact with your company. Experience happens over time, and our curriculum focuses on the development of time-based artifacts that help tell stories of behavior. You'll learn to think about narrative structures, and consider products and services in a larger, experiential context.
Empathy. Often, we look internally at our own company’s processes, attitudes, and perspectives. Empathy means looking outwards, exploring the emotions and perspectives of our users and customers, and trying to see the world through their eyes. Our curriculum emphasizes forms of active empathy: exploring novel situations from a perspective of vulnerability in order to feel what customers feel.
Prototyping. Artifacts ground ideas in reality so that they can be critiqued, examined, and improved. Prototyping is a form of iterative making, in order to see ideas come to life. Prototypes can be collaboratively evaluated, and can be applied to products, services, and systems. Ideas can be developed at a variety of fidelities, and our curriculum emphasizes quick prototyping at rough stages of fidelity, in order to drive rapid improvement. 
 
Recommended Audience 
This course is right for you if you are: 
  • An individual creative contributors, looking to expand their skillset to include a focus on services and systems thinking 
  • A directors, responsible for shepherding and managing creativity in teams 
  • A business leaders, interested in bringing new forms of creative problem solving and design thinking into their groups in order to change and direct the organizational culture 
 
Learning Objectives
As a result of taking this training in service design, you should be able to: 
  1. Analyze an existing service in order to judge its efficacy and value. This provides you with a language of criticism and evaluation. 
  2. Think about experiences as a series of designed touchpoints. This is a new perspective on products, treating them as part of dynamic ecosystems. 
  3. Understand how changes in one part of a system impact another part of a system. Systems thinking realizes that ecosystems are complex, and simple causality is hard or impossible to identify. 
  4. Tell stories of how people experience designed artifacts. The ability to craft narratives becomes one of the most fundamental ways of communicating time-based interactions. 
  5. Visualize how a person interacts with touchpoints in order to achieve a goal. These time-based visualizations bring narratives and stories to life in accessible, approachable formats. 
  6. Articulate the value of designing for time-based experiences. This provides you with the ability to sell and evangelize for service based thinking. 
  7. Create rapid, low fidelity prototypes of experiences. Crafting prototypes of interactions helps show otherwise hidden system boundaries. 
 
Skills Developed 
You'll learn these practical skills: 
  1. Scenario development and storyboarding. Written and visualized scenarios act as the underpinnings for time-based interactions. You will learn to craft believable, future-facing stories of how people use new services and systems. 
  2. Customer journey mapping. Journey maps act as visual representations of how a person explores a service over time, showing connection points between people, products, policies, and interactions. These visuals can be used to illustrate both the problem (or existing) state of a service, as well as the future (or ideal) state of a service design. 
  3. Service slices. Many services include human touchpoints, and these touchpoints often shape how we feel about the entire service experience. You will learn how to create various “slices” of a service in order to show information flow, sequences of interactions, and the power dynamics between actors in the system. 
  4. Rapid prototyping. You will learn to visualize your ideas in two and three dimensions, showing how new service touchpoints will actually manifest. You will learn to prototype at different levels of fidelity, and to critique designs in order to improve upon them. 

Contents

Introduction

Welcome to our course! Start here; we'll begin with an overview of service design. 
Lecture: Introduction to Service Design
Preview

Your project

You've been contracted by Penguin Tele.com to overhaul the way a customer experiences the company. The project is a response to declining customer feedback scores. Your champion stakeholders are mid-level executives in the sales and marketing department, but they’ve explicitly instructed you to explore the entire customer journey, not just their marketing collateral. The project is fairly open-ended, because they’ve never taken on a project of this scale or this style. They are looking for you to help them develop a process for performing this type of work in the future. 

First, download all of the files in the Your Project section. Then, read the Project Brief, which describes your tasks. 
Project Brief
Project Files: All Telecom Materials (zipped)
Project Files: Telecom Website Screenshots
Project Files: Telecom Mobile Screenshots
Project Files: Telecom Bill
Project Files: Telecom Phone Support Transcript
Project Files: Telecom Tech Support Transcript
Project Files: Telecom Pricesheet
Project Files: Telecom Flyers

Performing a Service Audit

Now that you've learned about service design, let's dive into our first method: performing a service audit. 
Lecture: Performing a Service Audit
Assignment 1: Perform a Service Audit

Service Slices

A service occurs over time, and has a number of different "layers" to it. Service Slices will provide us with a series of lenses applied to a service in order to isolate unique components and identify problem areas. 
Lecture: Service Slices
Assignment 2: Develop Service Slices

Customer Journey Mapping

Now that we've broken down the service into its component parts and modules, let's dive into an analysis of the content. 
Lecture: Customer Journey Mapping
Assignment 3: Create a Customer Journey Map

Narrative

Once we have an idea of the service pieces and parts, and we've cut through the serve with service slices, we can identify how someone will use a service in order to achieve their goals. 

Lecture: Narrative
Assignment 4: Develop Scenarios and Storyboards

Value

In this section, you'll learn how to put it all together - how to articulate user goals in a concise manner through a value promise, and how to identify the relationship between goals and value. 
Lecture: Value
Assignment 5: Develop a Value Promise

Summary

You made it! As a result of taking this course, you've learned to:
  1. Analyze an existing service in order to judge its efficacy and value. This provides students with a language of criticism and evaluation. 
  2. Think about experiences as a series of designed touchpoints. This is a new perspective on products, treating them as part of dynamic ecosystems.
  3. Understand how changes in one part of a system impact another part of a system. Systems thinking realizes that ecosystems are complex, and simple causality is hard or impossible to identify.
  4. Tell stories of how people experience designed artifacts. The ability to craft narratives becomes one of the most fundamental ways of communicating time-based interactions.
  5. Visualize how a person interacts with touchpoints in order to achieve a goal. These time-based visualizations bring narratives and stories to life in accessible, approachable formats. 
  6. Articulate the value of designing for time-based experiences. This provides students with the ability to sell and evangelize for service based thinking. 
  7. Create rapid, low fidelity prototypes of experiences. Crafting prototypes of interactions helps show otherwise hidden system boundaries. 
Lecture: Summary

Slides

Lecture slides
Slides: Introduction to the Course
Slides: Performing a Service Audit
Slides: Service Slices
Slides: Customer Journey Mapping
Slides: Narrative
Slides: Value
Slides: Summary

Strategy, Innovation, and Education

Narrative generates strategic value through non-traditional ways of thinking, brings that value to life through beautiful and functional design, and teaches organizations to harness the power of their own corporate creativity. 

FAQ

Who is this for?

This course is for designers, technologists, product managers, and anyone else working in product and service development. No previous service design experience is required.

What forms of payment are accepted?

We accept all major credit cards.

Do I have to complete the course in a certain amount of time?

Nope! The course is built for you to learn at your own pace. Just dive in whenever you have time!

Who are you?

My name is Jon, and I'm a partner at Narrative. Narrative is a strategy, design and education consultancy; in our business, we help our clients tame the complexity of technology in their product and service offerings. We do all of the things you'll learn in this course!